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+ X+ X3 Z @3 F- effectscene.02----game这个下面
. ~; \7 M0 K- H9 `& V+ T - # ######## registdecline_finish01 ######### #
- \2 H* \, \1 w" S L, m& k8 L9 u - <effect>
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- name registdecline_finish01" W" t" R; ]9 k, ?* P
- <list>! n; u4 M- j2 e
- res 1 dc_tolerance_jean01, {" V( D; Z8 t& p1 z
- </list>5 z/ d' T! J, t: y" [* A
- <scene>
4 g) ?) s) ^; P2 k4 T$ W5 L8 r - sceneid 1
8 l( S& z* e, a( o$ S8 i - name action' k; N" r, ?$ }; u$ Q' S
- <control>
( P2 a2 m3 E2 w( p! _( H2 J - unitid 1
$ \1 o6 N: }) Z7 F) D+ x7 Y - active true f$ r0 M# B9 b) _4 _& x$ T1 |+ U4 l
- startposition 0 0 0- @+ v7 m" Z4 z
- lifetime 0 1000+ P9 d# b7 R4 N
- animtime 0
1 P8 ?* U4 m/ m6 a! B: h - scale (0,2,2,2) (999,3,3,3) / D% z2 ^) W+ H+ ]7 Q: z
- alpha (0,0) (100,1) (999,0) : [# H2 I8 I- k( r2 v0 O# S* d7 h
- randomstart false
& Q& P1 _$ R- r0 H8 \/ | - active true
/ |! f; ~: Z, ?8 z - </control>9 e3 H' [/ i8 q6 J% n7 J
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- </scene>
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6 Y3 @5 S$ @2 O5 s) t/ c2 V- </effect>
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8 \: F5 {$ j; s4 J) ^- effectdata.02
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- # -------------------------- DECAL ------------------------- #- M% G7 V9 E$ }- c! v' f
- <effectdata> 0
! z0 h. R8 H; P# J6 C - name dc_tolerance_jean01) U4 h" `6 j$ B' x
- unittype decal. l1 q: R4 _. k/ {* Q* G X
- size 1.0000005 j" h+ b ?7 m( J7 {
- texturefile Effect\Skill\Tolerancedecline\eff_tolerancedecline_jean01#.dds& T4 ?( S5 ~% g+ X! \2 T6 k
- texturepack + P% U/ e7 S7 K7 l. n' ^3 `# E
- blendtype add
6 n* _5 l7 i( ]# R0 Q - textureloop increase, D$ h& C7 I9 _6 x' [& t
- texanimtime 0" r v% h$ Z4 f& ^& d3 ~
- </effectdata>
复制代码
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