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- effectscene.02----game这个下面
9 i4 T- X2 j; i( v - # ######## registdecline_finish01 ######### #
$ s9 I3 [( D* L8 \ r - <effect>
. B4 t% m, w b- g3 i - id 3201# |; l2 ^9 h% L: ?+ x% i0 Q- u2 w% l# l }
- name registdecline_finish01( t/ q1 ?( p% [/ R4 |8 Q
- <list>" Z$ s" e3 Q5 j8 u; `! j
- res 1 dc_tolerance_jean01
% A) W4 F( R+ B* Q! }/ C2 A. ~8 R$ Z - </list>, q2 _( P+ v: S3 c& A
- <scene>
; g2 S7 l8 G2 m/ D( W0 g# e - sceneid 1
2 `6 C& g$ {# i5 {2 x - name action5 j% l; `# k+ |3 E8 W- S+ ]8 D
- <control>
; M6 L( }* c- D* r/ x+ q - unitid 1
E) N) [ l/ M ~' \: Z$ w4 G3 V - active true
6 j3 h5 ?2 N8 P' j! z - startposition 0 0 0
5 ~. K/ h- t0 c+ l) ~ - lifetime 0 1000
6 e/ v1 I" B) \+ v/ x/ e M; G - animtime 0
/ T: X$ r" ?, @' r# f! q0 Y0 Z6 H, X - scale (0,2,2,2) (999,3,3,3) 9 ~8 _ P1 T+ k; L% ?! q2 S2 E
- alpha (0,0) (100,1) (999,0)
( A- r6 V9 ^8 m$ ^% I; z7 Y S - randomstart false
$ j/ s4 i; V# I6 q8 F0 j - active true/ ]" T" k2 E% m3 ~
- </control>: O f9 N# s8 d2 S5 Q6 j, N
6 u) T7 u3 s& S: C5 ~8 Z1 r- </scene>! ^4 T4 y/ Q- F: z- |" O# E! p, O# o
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- </effect>* J; q0 W7 f' K" d
( H6 o) J: K0 D6 C7 \$ k- effectdata.02
& R7 E% V) q' U8 d( x* Z - <cate> 2- M2 v; V' ?* O% d5 O' O
- # -------------------------- DECAL ------------------------- #
4 W/ E \+ ]$ r$ w% t6 K4 j - <effectdata> 0' J" A% {2 I" H* r
- name dc_tolerance_jean01
3 l+ C" i1 d& D# [' d- x/ S, w5 P - unittype decal4 j- E" o- g( e; e
- size 1.000000* k6 ]; C; n. H7 ^2 D- F- X
- texturefile Effect\Skill\Tolerancedecline\eff_tolerancedecline_jean01#.dds9 q# t% ?6 w, |$ `2 O1 k
- texturepack
, R' @ T1 I1 t" T# V - blendtype add
# v9 s# G9 ~" q9 P5 J - textureloop increase
% v( Z* }( j/ [8 V2 C" u - texanimtime 0
. J3 p* P |% \0 u2 ]( k - </effectdata>
复制代码
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